SDK integration
Ad SDKs and adapters integrated, tested and kept up to date.
Monetization
Arcade sessions are short and fast. We build ad setups around the breaks between rounds and the rewards players actually want.
01What we manage
From SDK integration to the revenue report.
Ad SDKs and adapters integrated, tested and kept up to date.
In-app bidding and waterfalls so every impression is competed for.
Rewards for extra shots and boosts, interruptions only between rounds.
Filters and reviews that keep ads appropriate for your players.
Consent flows, app-ads.txt and store policy checks handled.
Revenue, eCPM, fill rate and impressions, with regular reviews.
02Ad formats
Extra shots, boosts or a second try, chosen by the player. Usually the most valuable format.
Shown between rounds, never mid-shot, with frequency caps.
Background revenue on menus and results screens.
Shown when players return to the game, kept rare.
Ads styled to match your game’s menus.
03How we work
Every change is tested on live players and judged on revenue and retention together.
We review your current setup, placements and data.
We implement the ad stack and consent flow, then test on real devices.
Ongoing A/B tests on rewards, placements, frequency and floors.
Regular reports and reviews with your team.
04FAQ
Badly placed ads can. We keep ads out of the action, lead with rewarded formats and watch retention with every change.
Arcade and casual games with live players that earn, or want to earn, revenue from ads.
Ad SDKs need some code changes. We can do it for you or guide your developers.
We choose the mediation platform and demand partners that suit your game and markets.
Regular reports on revenue, eCPM, fill rate and impressions, plus reviews with our team.
Tell us about your game and your current setup, and we will reply with a first assessment.