Publishing

Publishing for arcade games.

Arcade games live or die by feel, retention and the right players. We help with all three, from the first market test to a worldwide launch.

Market test reportSample data
Hoop League TacticsMarket test, Android
Passed
Cost per install$0.21Target under $0.30
D1 retention42%Target over 35%
Playtime, day 111m 40sTarget over 8m
Retention curveDays 0 to 7
Recommended next step: Soft launch

01What you get

Everything after the build.

One team for testing, growth and monetization.

Market testing

Tests on live traffic measure install cost, retention and playtime before you scale.

Gameplay creatives

Video ads and playables built from your best shots, tested in rounds.

User acquisition

Campaigns across the major ad networks, scaled on the numbers.

Ad monetization

Rewarded-first ad setups that respect the flow of play.

Monetization

Game feel and tuning

Difficulty, physics and rewards tuned with player data.

Analytics

Cohorts, funnels and A/B tests behind every decision.

02How it works

Five levels to launch.

  1. 01

    Submit

    Send a build or a gameplay video, with a few lines about your core action.

  2. 02

    Review

    We play it and come back with feedback and the next step.

  3. 03

    Market test

    A short campaign on live traffic measures install cost, retention and playtime.

  4. 04

    Soft launch

    We tune feel, difficulty and monetization together in test markets.

  5. 05

    Global launch

    Worldwide release with user acquisition, monetization and LiveOps.

03What we look for

Games with great feel.

We look for arcade and casual games with a satisfying core action, and teams ready to iterate fast.

  • Sports, archery, shooter, physics or other arcade gameplay
  • A core action that is fun in the first seconds
  • Clear goals and reasons to come back
  • A playable Android build, or a gameplay video
  • A team ready to iterate on test results

04Partnership

Clear terms, fair play.

Written agreements

Revenue share, budgets and responsibilities are agreed in writing before launch.

Shared numbers

Partners see the metrics behind every decision, from installs to revenue.

Clear ownership

Ownership of code, brand and store listing is agreed before anything is signed.

05FAQ

Questions from developers.

What stage does my game need to be at?

Anything from a playable prototype to a live game. A gameplay video is enough for a first look.

Which genres do you publish?

Arcade, sports, archery, shooter, physics and other casual games for mobile.

How long does a market test take?

Typically a few days of live traffic once the build and the ad creatives are ready. You get the results and our read on them.

Do ads work in arcade games?

Yes, when they respect the flow. Rewarded ads for extra shots or boosts work well, and interstitials belong between rounds.

Can my studio be based anywhere?

Yes. We work with studios remotely, wherever they are based.

06Submit your game

Show us your best shot.

Tell us about your game and your team. If it fits our focus, our publishing team will get back to you with next steps.

Sending opens your email app. You can also write to publishing@gamesfunshots.com.